
The basic premise (no spoilers here) is that people are being transported to an alien world, where some form of community has been formed.

I wasn’t disappointed, and where many games in this genre are happy rambles through an old house or scenic canyon, Obduction is a more testing, mind bending experience. Since Myst was effectively the first game of its kind and is without doubt a puzzle game with an adventure wrap, I was expecting much of the same from Obduction. If it were made by anyone else, I’d be inclined to call it a walking simulator with puzzles, but Obduction comes from Cyan Worlds, the team behind both Myst and Riven.


Obduction is a pretty strange game to classify, and much like the story that it tells, it seems to defy the normal classification of space and time.
